Defeat forceful foes and uncover the secrets to humanity's survival in Mass Effect: Andromeda Deluxe for the PlayStation 4. Lead a crew of military explorers across the galaxy as you fight to call alien-inhabited worlds home. Every decision you make in Mass Effect: Andromeda Deluxe affects mankind's outcome, so choose carefully.
This user is a My Best Buy® Elite Member, who has spent $1,500 on eligible purchases and is now getting 1.10 points per dollar. They may have received My Best Buy® bonus points for submitting reviews.
If you're like me, a returning vet of the original Mass Effect trilogy: lower your expectations. On a technical level, the game is buggy, and the character animations really are wooden and unbelievable when they're not outright goofy. Landscapes and things like water look "next gen", but the characters' faces look worse than they did in the first Mass Effect.
The Mass Effect games were gripping for their interesting stories and personae, and the shooty bits helped punctuate the story with tactical gameplay. In Mass Effect Andromeda, the story is weak, the characters all seem like fan fiction creations, and the acting (both VA and again, the character animations) is stiffer and drier than a high school play.
The Multiplayer from 3 returns largely unchanged but for the addition of "jump packs", which do add verticality to the maps. However, even this mode feels half-baked: none of the maps are terribly impressive or memorable, and they all have weird areas that seem to serve no purpose other than being death traps for noobs who haven't learned to avoid their bizarre layouts. It's still fun enough to play, especially if you have friends... but when the multiplayer is easily more fun than the single player in a Mass Effect game, you know something's wrong.
I just can't believe this game took five years to produce. I guess the folks at EA's Bioware today must've just focused on the wrong things, like making the game open world (why? so I can get caught on rocks driving around huge boring planets?) instead of embracing the things that made the first two games so memorable and unique, like cinema-quality story telling and gameplay that actually complements character development.